Thursday, September 1, 2011

Gee Jenkins: Blog Post 1




Henry Jenkins’s “Convergence Culture: Where Old and New Media Collide” is primarily concerned with the relationship of three concepts: media convergence, participatory culture, and collective intelligence. From the introduction, I gathered that this book directly connects with the growing trend of analyzing thought processes in a technologically-driven world. One of the questions that arises from this trend, as I’ve seen it, goes something like this: “Is a person’s knowledge contained only within his or her mind, or is it also made up of all the material knowledge he or she can access, comprehend, and apply?” James Paul Gee brought up this concept in his book “What Video Games Have to Teach Us About Learning and Literacy,” by discussing the Material Intelligence Principle. Though he’s primarily interested in games and their link to pedagogy, I find that this Principle, when juxtaposed with Jenkins’s understanding of collective intelligence, helps bring readers closer to answering questions about epistemology. Gee writes “In video games, objects and artifacts store some of the thinking and knowledge a player gains. So, in fact, does the environment the player moves through” (109). Through my understanding of Gee, I’ve realized that material intelligence can lead to more abstract and more profound thought. If our knowledge can reside outside of the mind, perhaps we have more “free space” (to use a technological term) to do this abstract and deeper thinking.

Gee’s idea of material intelligence is similar, as I said, to Jenkins’s understanding of collective intelligence. He explains that the term was coined by French cybertheorist Pierre Levy, and sums up the definition by saying that “None of us can know everything; each of us knows something; and we can put the pieces together if we pool our resources and combine our skills” (4). So, not only does knowledge reside, as Gee posited, in objects or the environment, but it also resides within—and can be borrowed from—other people. How does this idea (that we can borrow knowledge from others) undermine beliefs we’ve held true for our entire lives? What are the consequences of having an open source of knowledge?

Jenkins attempts to examine the issues of knowledge in his first chapter, “Spoiling Survivor: The Anatomy of a Knowledge Community.” First, he notes that, what I’ll call “Survivor culture”, is a perfect example of convergence: television and internet (and probably other forms of media) come together to create this culture of Survivor. I had similar feelings to this chapter as I had in the beginning of our gaming course: I just didn’t get it. Why are these people so invested in something that I don’t really see as being that important? However, I see now that people are becoming much more invested in things like gaming and TV shows as we move toward what Jenkins describes as a “participatory culture,” a process which he describes in the introduction of his book: “Rather than talking about media producers and consumers as occupying separate roles, we might now see them as participants who interact with each other according to a new set of rules that none of us fully understands” (3). The discussion of Survivor, though the show is not one I’ve ever watched, was actually very interesting in terms of the three concepts (media convergence, participatory culture, and collective intelligence). Jenkins explains, first, that the show is “television for the Internet age—designed to be discussed, dissected, debated, predicted, and critiqued” (25). This was interesting to me on a number of levels. First, I realized that reality TV did create a lot of conversation, but I never thought that there was much intellectual debate going on in regards to the programs. However, Jenkins changed my mind by the end of the chapter—obviously there was a lot more going on than meets the eye, which I imagine happens in most convergent culture.

Though the middle part of the chapter was more about the dynamics of game play (both in “reality” show and in actual reality), the end of the chapter brings the reader back to the idea of collective intelligence and contrasts it with Peter Walsh’s  “expert paradigm.” Jenkins describes some of the main differences: the expert paradigm requires a “bounded body of knowledge, which an individual can master” (52), while on the other hand the collective intelligence doesn’t necessarily require special training, and I think that’s the point. A number of skills and knowledge sets come together to create a sum that is greater than it’s parts… perhaps something that can never occur through an expert paradigm, as there is always something else to know. Furthermore, the expert paradigm creates and “exterior and interior,” which I imagine fosters a sense of elitism. Through his look at Survivor, Jenkins provides readers with an overview of his three aspects as well as a deeper understanding of collective intelligence.

Questions:

1. What are the merits of the expert paradigm over collective intelligence?

2. Is there a right to not know?

3. In what ways has “convergence culture” changed since the publication of Jenkins’s book?

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